
Tiberius Maddox
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Posted - 2008.09.03 16:38:00 -
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Edited by: Tiberius Maddox on 03/09/2008 16:44:04 It should be more than obvious to all that CCP is sending a very clear message that it wants EVE to be a serious game for serious players. The EVE universe is dark, violent, and populated by people with a huge variety of conflicting interests and agendas. Judging by CCP's actions, EVE is to be a place where you can shoot others and you may in turn be shot, however, the one thing it will not be is a place where you shoot indiscriminately without thinking first.
And that's exactly the way it should be and what draws players like me to this game.
I work as a games journalist, so I've played tons of games over the last 10 years. I got paid to play them. But I choose to pay to play EVE. Why? Because it's a serious game with -- [puts on flame suit] -- a great community of gamers. A harsh community, perhaps, but a good one.
If you want mindless violence and the ability to shoot anyone without having to engage your brain first, you'll probably be a lot happier in Team Fortress 2 ------------->
If you want a game world where everyone just runs around ganking everyone else for no reason whatsoever and without any sort of serious repercussions, you'll have absolutely no problem finding such an MMO. There are tons of them, practically custom built for griefing. Have fun.
But if you want a world where traders, industrialists, smugglers, ruthless warlords and outlaws all exist, then EVE is your place! All of these professions exist in EVE, but they don't necessarily co-exist in exactly the same area. That, too, is as it should be. Bank robbers exist in the real world, but they don't run around in gangs of 100 in downtown Los Angeles, acting like homicidal maniacs. If they did, they would be exterminated and that would be the story of them.
There are places in EVE where you can be an industrialist, but you will never be completely safe. And life will get a whole lot shorter if you're stupid and go places and do things without thinking. The same now holds true for pirates and outlaws. They can practice their trade in 90% of the EVE universe without government repercussion, but in empire they must think first. And that, my friends, is what separates EVE from the mindless violence of 1,000 other games. If anything, CCP's latest changes to the game will help breed a smarter, more dangerous breed of outlaw. And that, too, is a good thing.
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